Embracing project-driven teamwork, students, faculty and professionals endeavor to creatively solve challenges, develop new user experiences, delve into mixed realities, produce drones-based commercials, create new media content and products that enable graduates to thrive in an environment of change.
IM “project” courses – the program’s backbone – promote interdisciplinary collaboration designed to broaden your experience, skills, and interests.
Recent and Current IM Projects
Absorbed: Enter Porifera
(Mesoamerican reef and VR sponge anatomy)
(An ongoing project) This semester we will further develop and refine the reef experience and function in Unity. We will design the fly-through for our sponge to create a college-level quiz on sponge anatomy.
Green Screen Studio
This semester we will work to create a modular system for a portable green screen studio. IM will experiment with materials and technologies such as 3D printing to create and easy to reconfigure systems. We will also devise an expensive system of lighting the studio using the latest off-the-shelf LED panels and controllers. Once built students to explore various uses for compositing using our set up.
Drone Shot Commercial
New Media Publication – Spark Magazine
Proposed IM facility
This was a project to visualize a future IM facility. Images on this web gallery were working renders of the space as textures, lighting, and furnishings were being added. Since this was proposed, funding for a Fine Arts and Innovative Media Center (combined) has changed what will be constructed. Although the building on this link will not be built, this visualization is an example of design work IM students and faculty create. Ultimately, this model was being installed in a game engine to allow viewers to navigate through the proposed building on the web.
The new building is currently being designed by an architecture firm. If we can get specifications for the actual building, IM may try again to create a navigable, virtual, web tour based on that design.
Video Below: Example of Fish Algorithm used in Unity